Soft Soil – Our next objective is to venture into the temple in our youth. To continue onward with the main walkthrough, go ahead and enter the Spirit Temple as a child and jump over to section 13.4. NOTE: Everything else in this section is optional. What is Sheik hiding anyway…? Hmm… In any case, use the Prelude of Light to get to the Temple of Time, put the Master Sword back to become a child again. Sheik will then offer you our next song, allowing you to teleport directly here, because you can’t go through the Gerudo area as a child.Īgain, Sheik avoids letting Link get too close. Hmmm… So we need to crawl through the hole as a child… Go back outside.ĭesert Colossus – Sheik will jump off the ledge above and tell you more poetry about using the Ocarina of Time to return here as a child. There’s a hole in the ceiling, but you can’t do anything with that at the moment either… Check out the two snake-like statues on either side of the bottom level. Upon further exploration, you’ll quickly find that you can’t do anything… In this entry room you’ll find two Armos statues, a hole we can’t crawl through on the left and a giant block we can’t push on the right. Spirit Temple – Once inside, quickly be prepared to shield against the killer jars right in front of you. She’ll clap to open the gate and bid you goodbye. Climb up the ladder and speak with the woman wearing white to be forewarned of the two trials in the desert ahead. On that note, head for the northwest part of the Fortress to find a giant gate. I’ll be covering it in full within the next chapter when we have all the items to get everything. If you’d like to tackle it early, check out our Gerudo Training Grounds guide. There are nine total keys, but you only need seven to complete the dungeon, if you know what to do… So technically, you can get the main reward right now, without completing the Spirit Temple. The tricky thing about it is that you need all the items from all of the dungeons in order to get all the keys. It’s a little mini-dungeon that’s totally optional, but has a fun prize. Before you go, there’s an optional side quest known as the Gerudo Training Grounds. Gerudo Fortress – We’re now ready to tackle the desert. New in this section Characters: Carpet Merchant, Great Fairy of Magic Enemies: Leever Gold Skulltulas: #91, #92, #93, #94 Heart Pieces: #36 Items: Nayru’s Love Locations: Haunted Wasteland, Desert Colossus, Spirit Temple, Great Fairy Fountain (Desert Colossus) Songs: Requiem of Spirit The heart piece will always be your first reward, even if you put 1500+.ġ3.3 Crossing the Desert Progress at this point Total Life Anyway, for 1000+ you get a Piece of a Heart and 1500+ after that gets you the Biggest Quiver. The second half can be pretty hard, but after a few tries, you should be able to get it. The jars are the easiest part once you get the timing down, which gives you a good 700 right off the bat. The game isn’t that hard once you get used to it. Getting one or two good ones isn’t going to be as good as seven mediocre ones. At the very end, be sure to use up all your remaining arrows. Perfect shots will give you 100 points, and close shots will give you 60 points. One trick you can do is align yourself vertically with one as best as possible, then just keep shooting and slowly easing the analog stick left to repeatedly hit the target. Try to aim as close to the center as possible. On your way back, shoot any jars you might have missed and then shoot the three big targets against the wall. After hitting the jars, turn to the left and shoot the big target once or twice. Once you start, Epona will move on her own, leaving you free to fire your bow and look around. Horseback Archery – You have to be riding Epona while talking to her in order to play.
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